Thursday, May 3, 2012

Review: Bird Mania 3D

Every Thursday at 9am, Nintendo's eShop gets updated with new titles.  One of today's new games is called Bird Mania 3D, and it has a price point of $1.99.  

Bird.  Mania. 3D.

Drink it in...

I'm not gonna lie, when I first saw this in the eShop, I immediately dismissed it as some sort of lesser knock-off of Angry Birds.  I thought, "Great, it's another off-week.  Thanks, Nintendo." The unusually cheap price only furthered my instant disregard for it.  So, I  closed my 3DS and went on with my day.

But for some reason, the name Bird Mania grew on me as the day went on.  I was genuinely curious.  'What exactly about this game features birds in a manic fashion?' I had to find out.  When I was able to get back to my 3DS, I hastily opened up the eShop, scrolled over to Bird Mania 3D and bought it.

Long story short: Surprisingly good.

Bird Mania 3D is a side-scrolling action/platformer title.  The set-up is this: You control Mojo, a bluebird living with his bluebird friends in North America.  Apparently, Mojo's a little lazy, as when it's time to fly south for the winter, he's still asleep and his friends have left him behind.  Now he's got to fly maniacally to get to Africa and catch up with his buds.

...It's kind of a hard story scenario to swallow, to be sure.  Fortunately, you don't have to pay any attention to it to get experience out of this game.  In fact, I'd almost recommend ignoring any ramblings of a story outright.  The game provides a fun, challenging and addictive experience through its core gameplay alone.  The 3D effects really only concern the background--this is still a 2D game.  Liken it to some of Nintendo's 3D Classics, if you will.


During gameplay, Mojo will fly automatically from the left side of the screen to the right.  A brief tutorial is given upon starting your first round with the game, but the gist of it is this: Collect stars and don't hit things.  Mojo's a one hit-point wonder, and will crash and burn the moment he touches another bird, bee, boulder, or the foliage of a tree.  Your primary goal is to obtain a high-score; I'm not even sure if the game really ends, or if it just loops ad infinitum.  But that's okay; there's plenty to do while you're maniacally flying about.  As you collect stars and progress, Mojo speeds up and it becomes harder and harder to dodge obstacles.

I think why this game works so well is because it's so simple.  Even the controls.  There are four control schemes you can use altogether, although only one I'd really recommend.  Because Mojo's flight path is set, you merely control his vertical movement.  You can use the analog stick to move him up or down.  Or up or down on the control pad.  The X and B face buttons will also move him up or down, respectively.  All three control styles work, although his handling's a little sloppy.  You're given the option to control him with the stylus and the touch screen, however, and this is far and away the best choice.  Movement is super responsive, and he handles like a charm when you're using the stylus.  Regardless of your choice of vertical controls, you can use either the L or R shoulder buttons to give Mojo a brief 'turbo' moment--during which he can attack other animals to increase his point multiplier.  

The developers of Bird Mania 3D included a host of achievements to work on, possibly in an effort to extend the life of the game.  There are several, and are each based around different elements of the title's gameplay; fly such-and-such amount of miles without being hit, score this many points, don't attack anything for this amount of miles, etc.  They all seem fairly well thought out, and work well with the core gameplay's addictive nature.

Bird Mania 3D is a surprising gem--if you're looking for a quick and cheap side-scroller fix, look no further. On the other hand, though, there's not a lot going on--there's no hidden depths or anything.  This would have almost made more sense to release on either iOS or Droid.  But I suppose that's why it's only priced at $1.99.  Get it, and you'll have a maniacally good time... ;)  

Monday, April 30, 2012

What I'm Playing: April 2012

Seeing as how this is a blog about video gaming, I thought I'd share the very games that have been distracting me from said blog, and other, more important critical demanding parts of my life.  So, here's what I've been playing over the month of April.

1. Soul Calibur V

This totally came out of left field for me.  I picked it up when it came out at the end of January, spent several hours in it and then started getting ready for Mass Effect 3--and hadn't been back since.  It's a shame, because SCV really is a quality game, once you get past the extraordinarily shallow single player mode.  

I really need to start using a character-style other than Siegfried's, though.  As much as I love kicking ass and taking names with an oversized blade, I'm noticing that I just don't move fast enough.  His biggest drawback, to be sure.  I fiddled around with a character based on Patroklos, though, and didn't do too terrible.

2. Mass Effect 3

I have a terrible habit of not playing through games a second-time around.  Seriously, there are only a handful of games I've played through mulitple times.  I liken it to, say, reading a book.  It's really challenging me to retain an interest level in material I've already read through once--I know how everything will end or get resolved.

While I've barely touched Mass Effect 3's single player campaign since I finished it, I have been playing a ton of its multiplayer mode, 'Galaxy at War.'  It's still pretty fresh, at least for me, and the free Resurgence Pack BioWare released for it a couple weeks back only sweetens the deal.  Email me if you'd like to get a match going sometime!

3. Skyrim

I once swore off Skyrim.  After spending ~109 hours and getting every Achievement, I decided that I'd force myself to put it down until its first DLC came out.  So, I did just that--within the game, even.  I had my character--Aarnyr, if you cared to know--return to his wife and home in Whiterun, hang his swords and shield up above his bed, store all his inventory around the various containers scattered throughout his tiny home, and change from Dragonscale Armor to a fancy robe.

But, on a whim I decided to head back out into the province of Skyrim once again.  I geared up, said goodbye to my wife and left for adventure and danger.  Because even after getting every Achievement, there's still so much more to do. 

4. Blue Dragon

Here's one that came out of nowhere.

I picked it up for about 10 bucks several months ago when I repaired my year-dead 360, because A) I'm still a huge fan of JRPGs, and B) the same core team who developed it, developed my favorite game of all time (and that of course, is Chrono Trigger).  But I spent only a few hours in it and left it alone for months.

With some time now between major releases on my hit list for 2012, I finally got a chance to go back and finish some games I'd left incomplete--Blue Dragon being one of them.  Even though the game is five years old at this point, it still looks nice.  Although, personally I find the characters and their voices to be a tad bit annoying--which is par for the course, I guess, seeing as how it is a JRPG.

5. Batman: Arkham City

I picked this up just yesterday from a Blockbuster for $20.  I walked in on a whim, saw the $19.99 sticker on its cover and couldn't say no.

I'd only ever played a demo for its predecessor, Arkham Asylum, but...it was a badass demo.  And I'd only read good things about it.  I can definitely see why this newest Batman series earns so much praise.  Soaring around the sleaze-infested Arkham City as The Batman is just wonderful.


What games have you been playing over the month of April?

Friday, April 27, 2012

Review: The Walking Dead: Episode 1

First thing's first: I've never seen any media for 'The Walking Dead' before, including its comic book and TV series iterations.  

Now, I know I'm probably one of the marginally few gamers out there who hasn't seen the award-winning zombie-apocalypse series.  Friends and co-workers alike have tried to get me to watch it.  "It's even on Netflix for crying out loud!" they proclaim.  And I mean, it's not like I have anything against zombies.  I read "Pride and Prejudice and Zombies" last year, and I loved every page.  Shawn of the Dead? Easily on my top 5 favorite movies.  I just haven't gotten around to watching or reading 'The Walking Dead.'

But now, I think I just might.


Because after playing through the first chapter of Telltale Games's episodic The Walking Dead series, I'm left with a fervent desire to get to know this franchise better.  The first of a five-part series, The Walking Dead: Episode 1 is an incredibly well-crafted adventure, in terms of production value, gameplay and atmosphere.  You control a new character introduced to the franchise by the name of Lee Everett.  When the game opens, he's sitting in the back seat of a police car as it's driving down a freeway in Georgia.  You're not initially given an explanation as to why he's been arrested.  After a few minutes of conversing with his arresting officer, Lee notices a strange figure walking down the middle of the road... 

Telltale Games's The Walking Dead series serves as a side story and prequel of sorts to the comic book series of the same name.  As such, the art direction is decidedly cell shaded--with a healthy dose of realism added in. The result is a unique graphical style that lends itself to the comic book and live action TV natures of the franchise's other mediums.  One thing I positively loved was how animated each character's facial expressions were.  Because of how each character model is drawn, their emotions come to vivid life as they try their damnedest to survive.  This goes hand-in-hand with a statement from TWD creator Robert Kirkman regarding how the video game series will "focus more on characterization and emotion than action."

You can truly see the terror in their eyes.  Bravo, Telltale.

Gameplay in The Walking Dead is well done.  The user interface is sleek, and most of it can be hidden so as to enhance the game's realism.  It's accurate to think of the game as a hybrid of survival horror and adventure, with a dash of action and an ever so slight pinch of hidden object puzzle.  In fact, the experience is largely cinematic.  Most of the game is spent interacting with the characters that Lee encounters.  As such, every decision you make carries weight--not unlike, say, Mass Effect.  There are a couple points in the story where you're given a direct, mind-crushingly challenging decision to make that will have immediate and game-altering effects.  The survival horror portions of the game are legitimately frightening.  I'm not a fan of the genre and I still genuinely enjoyed having the beans scared out of me.  I likened the sequences of the game where you search for supplies to a hidden objects game--even more so when the UI is hidden.  

Gameplay is sort of like an interactive movie...but in a good way.

The production values in The Walking Dead are fantastic.  The aforementioned beautiful graphics and art direction, the stellar voice cast and general 'the world is about to end' atmosphere provide an excellent and compelling--if short--experience.  For only 400 Microsoft points (or $4.99), this is a steal.  Upon completing the first episode, you're given a short preview for Episode 2.  If the first episode is any indicator, Episode 2 will be another epic ride.

Now if you'll excuse me, I have a zombie-related TV series to start watching... :)


Tuesday, April 24, 2012

Dragon's Dogma Pre-Review

As of today (April 24th), the demo for Capcom's upcoming Dragon's Dogma has hit the online stores.  This game offers a Dragon Age-esque high fantasy outing, and is a title that any fan of open-world RPGs should not miss.




Initially, I didn't know too much about Dragon's Dogma.  I'd heard the name dropped a couple of times, but didn't really explore it at all.  Now, I kinda wish I had.  If the demo is any indicator, this is going to be a high-quality game, and has officially made it on to my Must Have list for 2012.  Capcom has stated that Dragon's Dogma will feature elements of open-world RPG, action/hack 'n slash, and survival horror.  Given that the game is being worked on by vets of the Breath of Fire, Devil May Cry, and Resident Evil franchises, Dragon's Dogma should be ridiculously good.

Warning: Hydras in mirror are larger than they appear!

As soon as you open the Dragon's Dogma demo, you're treated to a beautiful title screen--a soft, heavenly soprano veiling hellish flames and a desolate background.  This demo is unusually generous for an unfinished product--it fully allows you to customize your character.

That's how I began my time with it.  The character creator is surprisingly deep.  You first enter your character's name.  DD enforces you to choose a 'monicker' from a preset list--this is done to screen inappropriate character names for players with parental controlled consoles.  I'd say that's a pretty stand-up thing to do on Capcom's part.

Even for a demo, the character customization is wonderful.  After choosing your basic appearance, you're allowed to edit your character's finer features, such as face shape, eyes, and brows.

Dragon's Dogma gives you an assistant character--an AI controlled companion who is with you at all times.  This character is called your 'main pawn,' and you can edit them as well, just as you did your main character.

The demo features two different scenarios: 'Prologue Quest',' and 'Countryside Quest.'  I started playing with the former.  You're treated with some flavor text detailing a little about the world you've suddenly found yourself immersed in, and then the actual gameplay begins.

Gameplay feels wonderfully tight.  There are a ton of controls to memorize, as not only is every button on the controller utilized, there are different combination effects, too.  For example, holding Right Bumper and pressing one of the attack buttons will enable a special attack.  The HUD and menu system is great, and there are lots of things to do with the items you have on your person.

The production values of Dragon's Dogma seem like they're among Capcom's best.  If this is indeed the company's answer to Skyrim and Dragon Age, then they're on the right track.

Dragon's Dogma launches on May 22nd.  My full review will be elsewhere, but I'm sure there will be plenty of tales to tell here at MT Ideas!



Saturday, April 21, 2012

Pokemon Black 2 and White 2: More Trailer Thoughts!

I had planned to take this day off from blogging.

You know, kick back and play a glorious combination of Soul Calibur V, Mass Effect 3, and Final Fantasy XIII-2.  And for most of my day, that was exactly how it went.  Had some coffee, played with our kittens, and started my multi-hour gaming marathon.

Then, I came across this.


This new gameplay trailer comes from Nintendo's 'Nintendo Direct' broadcast, which aired last night and included announcements and news for several games.  I think it's pretty awesome getting a second trailer over the span of about a week, despite this one recycling a few scenes from last week's.

As in the style of my last trailer article, here's some elements I took notice of...
  • Is it me, or is the revised Unova map shown in greater quality this time around?
  • The inevitable showdown between Black/White Kyurem is going to RULE.
  • The second city they show towards the beginning looks so familiar...
  • Is the vista an updated Accumula Town?
  • There's that theater-esque building again...I no longer think it's for an updated musical.  Movies, perhaps?
  • It confirms that Dolphin-Boy's Gym is the one with the player character traversing multiple lilypads...
  • Also shown once more is BW2's animated trainer sprites...freakin' awesome!
  • Black Kyurem just launched a wicked Freeze Bolt at Serperior...bet it was a one-hitter. ;)
  • Who is the chick guy chick manwoman...? with the book and freaky hair?
  • KELDEO.  As a Water-type enthusiast...so want!
  • At 1:15 is why I think those new theater buildings are for movies.  First the green room, and then the scene with the girl encountering a Tyrannitar.  That would rule so hard.
So, I have to ask...which of Kyurem's new forms look more appealing.  I was a fan of Zekrom over Reshiram, but for some reason I seem to prefer White Kyurem...

And once again, this blog will feature episodic coverage of Pokemon Black 2 and White 2 when the games release in Japan on June 23rd.  Once my import comes in...it's gonna be awesome. :)

Friday, April 20, 2012

The World...Doesn't...End With You?

Either I've died and gone on to the next realm of existence, or this may just be the happiest piece of gaming news I've heard all year.

According to IGN, it looks as though Squeenix is "heavily hinting" at a follow-up title for The World Ends With You.  This would make total sense, seeing how TWEWY's main cast appear as supporting characters in the upcoming Kingdom Hearts 3D: Dream Drop Distance.  

Although nothing has been confirmed yet...you know how Squeenix operates.  A higher up such as Tetsuya Nomura drops a brief, nondescript hint at a game being either developed or planned, and months later it turns out to be true.  According to Nomura, the producers of KH3D decided last minute to add a voice actor in for TWEWY character Rhyme, "out of consideration of the future of The World Ends With You series." Additionally, Nomura stated that he can't comment on anything else related to TWEWY right now.

I mean, come on.

So I'm thinking, what are they going to call it? It would be pretty lame to simply entitle it 'The World Ends With You 2,' especially considering how unique and creative the original is.  Here are some ideas I think would be possible contenders...

  • The World Doesn't End With You
  • The World Ends With Me/Us/Them
  • Outside The Game (kudos if you get that reference... :)
  • The World Is Not Enough Damn, scratch that one.
  • The World Ends With You: Round II
And for those who never got to experience the original The World Ends With You, please, do yourself a favor and check it out! It came out in 2008 for the NDS, and is quite possibly the most original, creative title not only to come out of Square Enix's production studios, but on the entire DS platform as well.  It follows the story of Japanese, headphone-wearing Neku Sakuraba, as he explores a creepy alternate reality version of Tokyo's Shibuya district.

Cast of TWEWY, being badasses.

The World Ends With You featured the most intuitive and creative battles in nearly any video game, ever.  Each fight is split between both screens.  With one hand, you control Neku on the touch screen, and use the stylus to guide and control him.  On the top, his current teammate's action is displayed, and you manipulate that by pressing whatever directional button is indicated.  It takes a while to grasp, but when you do...it is completely and utterly fantastic.

Should a The World Ends With You sequel be real, you can bet MT Ideas will be following it! 

News: Via IGN.

Thursday, April 19, 2012

Colors! 3D Showcase (Part One)

Strange, immaculate things happen when I'm home sick from school and work.  Namely, I get unusually productive and yes, a little creative.  In this case, while resting on my couch to chicken noodle soup and a Psych marathon, I picked up Colors! 3D and painted/finished a few pictures.

If you read my review on Colors, then you'll know how addictive I find it.  Seriously, I'll pick it up and then can't put it down for at least an hour.  Today, I have five finished paintings, two of which demonstrate the really cool function of painting over a 3D picture.

"Sunbeams"

...And yes, those are seagulls, or some other type of bird, not flying mustaches.  

"Boss Fight Kitty"

This was a picture taken utilizing one of the AR Cards that come with the 3DS system.  Enjoy my poorly drawn hearts. :) And the boss kitty depicted is my cat, Panda.

"Unknown Rainbow"

Not much to say on this one.  I tried to go for some sort of 'clashing' or 'contradicting' effect.

"Legacy of Friendship"

Please remember, I am terrible at drawing things.  The foreground is a grassy area, and the background is supposed to be an ocean.  Supposed to be.  (And those stick figures are just lying down, not deceased.)

"Mi Amore"

I'm actually sorta proud of this one.  This would be my fiance, Monica.  I started with a regular picture of her, painted the background red and threw the date of our wedding in for good measure.  Even more impressive is that I convinced her to let me put this online. :)

I would love to host some sort of showcase from people! If anyone has Colors! 3D and the courage to show their work online, please get in contact with me!